Multiplayer combined-arms first-person shooter set in an alternate history. Build and upgrade bases, harvest resources, construct defenses, purchase weapons and vehicles to overcome the enemy!
Análises recentes:
Muito positivas (12) - 83% das 12 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Ligeiramente positivas (1,508) - 73% das 1,508 análises de usuários deste jogo são positivas.
Data de lançamento:
17/ago./2019
Desenvolvedor:
Distribuidora:
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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"The core idea of TrenchesWIP is to have many people play an evolving project as early as possible to help us find the games "fun". That way our player base can help us influence and define the game as we build it.

And in order to build this game, we need PLAYERS. High player counts to test our features in large scale fights.

We want to provide people the opportunity to help shape the type of game they want to see built - a fun but unpolished and evolving prototype that will eventually become a fully fledged game.

This project is the very definition of Early Access. It's rough, and it's buggy, but over time and with the communities involvement - it could be something really special."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"We plan to release TrenchesWIP roughly by the end of June 2020. We're making great progress at a great speed, adding new content every week, and we hope to have the game in a state that the core team can be proud of by that time.

But don't wait until then to play it! We want to make the most of our time in Early Access."

Como a versão completa será diferente da versão de acesso antecipado?

"The vision for the final game is huge player battles, fought over several days (weeks?), with each team being backed by a strong economic foundation built entirely from scratch by each team.

We will be adding and testing many types of guns, tanks, constructions, and tools, as well as experimenting with air and sea-based combat.

Right now the game is in a rough and completely unpolished state (and will remain so for some time), but with your help as a player, we can tweak each of these ideas into fully fledged features."

Qual é o estado atual da versão de acesso antecipado?

"A prototype proof of concept. You can host and join games via Steam, you can blow people up (with guns, tanks, grenades, and artillery), you can construct fortifications and vehicles - and it's quite fun with 10+ people in a match.

... but it has a LONG way to go."

O preço do jogo será alterado após o fim do acesso antecipado?

"TrenchesWIP will remain free to play during and after Early Access. Core to our vision of the game is large player count battles - and putting the game behind a paywall would hinder that vision.

We want to develop a monetization strategy that won't alienate our growing player base, while simultaneously rewarding our long term fans.

For now, we're going to be fueling development entirely with donations."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

""If only the devs made this one change, the game would be so much better" - Have you ever been in this position? Because we have ...

We want to involve our community from DAY ONE - with regular playtesting and iteration. Our development cycle is as follows:

1. Think up a feature.
2. Build the simplest version of it.
3. Playtest it with our community and gather feedback.
4. Tweak as necessary.
5. Remove if necessary

It doesn't get much more involved than that. We can't be more clear with this - we want to build an evolving game where we test our ideas with our players. As players and devs - we've all played a game where we WISHED the devs could get a direct line to our feedback. That's a core goal of TrenchesWIP - to allow players that line.

You can reach us and the community most easily from discord: https://discord.gg/ns7QZp6 - Come along and say hi, we want to hear what you have to say!"
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Sobre este jogo

TrenchesWIP is a multiplayer combined-arms first-person shooter set in an alternate history where WW1 and WW2 are known simply as The Greatest War

Build and upgrade bases, harvest resources, construct defenses, purchase weapons and vehicles and push back the front! Ever action you make will leave a lasting impact on the match, from trench lines, tunnels and barbed wire to craters and scorched forests, the entire world can be deformed and changed.



Current Features:
  • PvP mode where players compete to push the frontline back and forth
  • Wave defense mode where players work together to defend against hordes of AI opponents
  • Build and upgrade your base from a range of categories from munition factories to tank depots
  • Construct defenses using a free-form building system
  • Drive tanks, fly planes and command artillery
  • Fully deformable terrain creates a different battlefield every time you play!
  • An arsenal of WW1 and WW2 weapons
  • Offline play with bots

Descrição do conteúdo adulto

Descrição dos desenvolvedores sobre o conteúdo:

Simulated fire-arm and vehicular violence.

Requisitos de sistema

    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 10
    • Processador: Intel Core i5 or equivalent
    • Memória: 4096 MB de RAM
    • Placa de vídeo: Nvidia GTX 770 or equivalent.
    • DirectX: Versão 10
    • Rede: Conexão de internet banda larga
    • Armazenamento: 2048 MB de espaço disponível
    • Placa de som: -
    • Outras observações: The game is poorly optimized at present and will run significantly better in the future.
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 10
    • Processador: Intel Core i7 or equivalent
    • Placa de vídeo: Nvidia 1060 GTX or equivalent.
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 2048 MB de espaço disponível
    • Placa de som: -
    • Outras observações: The game is poorly optimized at present and will run significantly better in the future.

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