The magnificent art of using word play, opinions, exaggeration, irony, sarcasm, and other comedic themes to have fun with your friends in VR.
Alle recensies:
Erg positief (114) - 80% van de 114 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
15 sep 2023
Ontwikkelaar:
Uitgever:

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Our aim is for Banter to become the number one destination for socialising in VR:

- To provide a seamless cross platform experience between PCVR and standalone.
- To build support for the latest technologies including body, face, lip and eye tracking.
- To grow a community around events, content creation and world building.
- To develop tools for streamers and content creators to be able to leverage Banter for professional recording/live streaming.
- To leverage existing tools along with the power of the open web to allow for gamified and connected experiences. We want to delight and engage our users with high replayability potential.
- To build some of the most technically impressive first party content with a strong focus on performance and optimisation.
- To work with our community, to collaborate and build together.
- To support our users, listen to their feedback and implement the popular features that they all want. Taking suggestions in every way possible through our discord ( over 3k members ), facebook, twitter and our steam community.
- To work towards interoperability with other apps in the space, to build the metaverse.

Our early access will allow us to build a community around our spaces and creators while constantly improving the user experience, adding support for more headsets and controllers and improving the tools that give creators the freedom to build their own worlds.

We are pumped!'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Approximately one year.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Over the course of Early Access, just some of the things we plan to add include:
- More "flagship" spaces; that is, premium experiences created by the Banter development team
- Improved support for game creation, and launching our own game spaces: shooters, football, tag - anything is possible!
- Support for more VR headsets and controllers
- Improved creator tools - if we can build it in our flagship spaces, you can build it too!
- Streamlining of support for 2D players including an "easy" control mode for KBM and joypad to go alongside our current "simulated hands" controls
- Constant improvements to the user experience/UI'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'At launch, we have three of our own flagship spaces that users can explore with their friends and complete strangers: The Backrooms, Slipstream Island, and Winter Sports Resort

We launch with support for OpenXR headsets and controllers including first-class support for Index, Vive and Quest/Touch. If you don't have a VR headset, you can launch in 2D mode and join in the fun, but some of the more complex physics-based motion such as gestures and climbing will currently be difficult.

The User Interface is functional if a little clunky, but we think it's fine to use for now.

As a creator, you can already build your own spaces using AFrame and Unity, and we have basic documentation and examples available for that.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No, Banter is likely to remain free.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We mostly coordinate with our community on Discord, but we will have some presence on the Steam forums too. We love our community and embrace creators and community-run events!'
Meer informatie
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Over dit spel

Welcome to the wonderful world(s) of Banter VR. The physics-based social app where we enthusiastically encourage you to flex the magnificent art of wordplay, exaggeration, irony, sarcasm, and more while you have fun with your pals in VR.

Portal across the Bantaverse—a wide range of wacky worlds filled with… a whole bunch of weird sh*t, to be honest. From a winter wonderland packed with mini-games (and a giant snowman with no shame), to the ISS chock full of no gravity to float about in, our glorious suite of spicy spaces provides the perfect backdrop for your majestic Bantering.

Reality is overrated

We built Banter to get people connecting in VR and having a total blast while they do it. Our community is growing every day, with regular events in the calendar to keep the banter flowing. Invite your friends, create groups you control—and even build your own worlds to share (or keep hush-hush) at your leisure.

That’s right—we’ve got a comprehensive toolkit built into the back end to help you get creative. Unity, Blender, A-Frame, and more, pick your poison and let the good times roll.

(And you can find all the tips, tricks, and relevant info for creating in Banter right here.)

Bring on the Banter

* An ever-expanding Bantaverse filled to the brim with wacky worlds

* BoneLab-inspired physics engine for immersive exploration

* Fully customizable ReadyPlayerMe avatars—with legs!

* Crystal clear spatial audio to stay in on the banter (or mute yourself out)

* A fully curatable friends list—Banter is better together

* The chance to create—build your own worlds using Unity, Blender, A-Frame, and more

* A regular schedule of events to showcase Banter’s very best

* A welcoming community full of friendly and funky folks to banter with

* It’s totally free to join the banter—and always will be

Get Banter today, and get ready for the next level of hanging out.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5-4590/AMD FX 8350 equivalent or better
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Opslagruimte: 1 GB beschikbare ruimte
    • VR-ondersteuning: OpenXR, requires motion controllers
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5-4590/AMD FX 8350 equivalent or better
    • Grafische kaart: NVIDIA GeForce GTX 1080, AMD Radeon R9 290 equivalent or better
    • Opslagruimte: 8 GB beschikbare ruimte
    • VR-ondersteuning: OpenXR, requires motion controllers

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