Fly an Apollo-style lander around various planets, landing to earn points and then redocking with the command module to advance to the next level.
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4 brugeranmeldelser - Flere anmeldelser krævet for at generere en score
Udgivelsesdato:
16. okt. 2017
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Spil med tidlig adgang

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“I'm putting this game out on Early Access in order to get a feel for how game publishing works. And I want the community to be involved in the development of this game.”

Hvor lang tid vil dette spil være i tidlig adgang?

This game will probably be in Early Access for about a year, maybe less. I cannot meet the one-year goal. This game will probably be in Early Access for at least two years, but hopefully no more than three.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full version of this game will not be exclusive to Steam and will be a lot more feature-rich. The goals for additional features include the following:

  • Online high score tracker instead of the current save-to-file system. Implemented
  • A feature-complete upgrade system instead of the current system that just makes sure the engines are strong enough for you to safely land. Implemented
  • An AI system for the command module to make it easier to dock with. Partially Implemented
  • A multiplayer option to compete against other players.
  • An online achievement-tracking system for various things you can do in-game. Implemented
  • Better orbital mechanics integrator.
  • Saving game state and reloading. Implemented
  • Time acceleration! Implemented

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version has had a major physics update, and the game currently has the following major features:

There is an upgrade system in place for progression mode that allows you to choose how you upgrade your lander between levels. There is also in-game sound, and fully-configurable joystick and keyboard controls.

You start each level in orbit around a planet docked to the command module (just like the Apollo missions). You are able to undock and redock, stage the lander, and land on the planet below. There is a HUD to help you get your bearings and fuel status. And you have the ability to zoom in and out with the mouse wheel or other control of your choice.

You have translation controls to help you with docking, and a kill rotation button just in case you get into trouble.

You can affect the orbit of the command module when you are undocked as it's under the same physics that you are under. When you're docked, all controls except for undock are disabled.

Each planet in the game is loosely modeled after real life objects in the solar system and have their own unique characteristics including planet-specific terrain generation parameters.

Unlike earlier lander games that require you to land on perfectly flat terrain, you have the option of landing on any terrain feature that you like.”

Ændrer spillets pris sig under og efter tidlig adgang?

“The price of this game will double when it comes out of Early Access.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“I would like the community to provide feedback with the type of hardware that this game can and cannot run on, and to let me know if they think they've found a bug or an exploit. I also want the community to provide feedback on what would make the game overall more enjoyable for everyone, and what should be improved upon.”
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Om dette spil

Solar Lander a 2D space lander that simulates orbital mechanics and the conservation of angular momentum. Players fly around in an Apollo-style lander, land on the surface of a planet, and then redock with the command module to advance to the next level. You start out in orbit around a planet and docked with the command module. It is your job to make a safe landing on the surface of the planet, then get back into orbit to redock with the command module. Each planet has it's unique characteristics based on real life planetary bodies with procedural terrain generation.

All of the game's mechanics are simulated with a full physics simulation that runs 1,000 times per second! This makes the 2D simulation very accurate and very realistic. There is no arbitrary rotation rate or acceleration. As you use-up fuel, your maximum acceleration will increase and you will be able to change your rotation rate more quickly.

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem *: Windows 7
    • Processor: 1.0 GHz, 64-bit
    • Hukommelse: 256 MB RAM
    • Grafik: Not Determined
    • DirectX: Version 10
    • Diskplads: 65 MB tilgængelig plads
    • Lydkort: N/A
    • Yderligere bemærkninger: Needs Testing on Lower-End Hardware
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10
    • Processor: 2.0 GHz, 64-bit
    • Hukommelse: 512 MB RAM
    • Grafik: Not Determined
    • DirectX: Version 11
    • Diskplads: 75 MB tilgængelig plads
    • Lydkort: N/A
    • Yderligere bemærkninger: Tested on 2.8 GHz, 64-bit Quad-Core Processor with Intel Iris Pro Graphics 6200 Integrated Graphics
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
    Minimum:
    • Styresystem: Not Tested
    • Processor: Not Tested
    • Hukommelse: 256 MB RAM
    • Grafik: Not Tested
    • Diskplads: 120 MB tilgængelig plads
    • Lydkort: N/A
    • Yderligere bemærkninger: Linux Version Completely Untested
    Anbefalet:
    • Styresystem: Not Tested
    • Processor: Not Tested
    • Hukommelse: 512 MB RAM
    • Grafik: Not Tested
    • Diskplads: 150 MB tilgængelig plads
    • Lydkort: N/A
    • Yderligere bemærkninger: Linux Version Completely Untested

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